A freelance project is currently taking up the bulk of my nights and weekends, leaving me with only intermittent chunks of time to work on the remaining shots. So, I’ve been trying to focus on smaller, less commitment-intensive tasks, like polishing some scenes from the screenplay and researching animation tutorials.

In an effort to keep the project from getting too delayed, I’ve decided to start reworking Ebon’s walk cycle, which affects portions of five different shots, making it the best bang for my buck right now. I’ll post a clip when I’ve got some progress made.

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  • Sanguine Nation is the development blog of the Ebon animation project.
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