Trickle
Well, there are two close-ups of a bleeding hand in Ebon, and I just finished the other one. At first I thought I was in for another grueling session of simulating flowing liquid using 3D geometry, but in the end I managed to pull it off with just an animated decal.
View movie: Shot 6
As you can see from the thumbnail, this is a fairly flat-looking shot, but that’s partly by design. In the final edit, it’s onscreen for less than two seconds—any excess visual complexity would make the shot harder to read.
I’ve decided to tackle the remaining shots in chronological order so that I can begin stringing them together into one long edit. In the meantime, feel free to imagine this shot immediately following the one in the last post.